Senfit
Intelligent Products Design, Arduino, Coding and UI Design
This smart dumbbell, designed for deaf users, uses vibration and light cues for real-time feedback and modular weights for personalized training. It combines music through bone conduction and visual effects, tracks fitness metrics, and incorporates gamification and online communities for an immersive and enjoyable fitness experience.
Background Research
Background Story
This smart barbell is tailor-made for deaf people and helps users to enhance their training through heart rate monitoring and exercise tracking, and real-time adjustment of music beats. It utilizes vibration and music (converted to bone conduction or light cues) feedback to remind users to exercise in the right intensity zone to avoid overtraining, and provides detailed data feedback such as average heart rate and calories burned at the end of the workout. Through gamification design and visual expression, it builds an interactive community to support off-site online competition and cooperation, increasing fun and immersion. The barbell adopts a modular design, allowing users to choose different weights according to their needs. The overall design aims to optimize the fitness experience of deaf people and promote health management.
I'm passionate about fitness and noticed there’s almost no fitness equipment designed for deaf people. While there are many options for the general public, deaf people’s workout experience is limited. I believe everyone deserves the best fitness experience, so we should focus on creating smart fitness products for the deaf community.
Data analysis involves examining, organizing, and interpreting data to uncover patterns, insights, and trends, enabling informed decision-making and predictions.
Music has a positive effect on fitness, deaf people can not like normal people feel the music to bring them the joy of fitness, it is easy to become bored, unable to adhere to fitness
Secondary Research
Literature research
User Research
I interviewed three deaf people who start losing their hearing at different times
A persona represents a fictional, detailed profile of a target user, capturing their behaviors, needs, and goals etc to guide user-centered design and development
2.What features do you think could be added to the dumbbell to make your experience with it better?
3.How do you typically maintain a rhythm while using a dumbbell? Do you use any aids (e.g., visual cues, vibration devices) to help yourself?
User Journeymap
Product
Photoshop Mockup
Game Mode UI
Prototype
Coding
Arduino Testing Video Please turn sound ON!
Story Board